Robinson: The Journey
Developed by Crytek
Published by Crytek
Robinson The Journey starts with you crash landing on a distant planet far away from earth, the planet is inhabited byDinosaurs and wild life which makes you feel like you’re in a Virtual Jurassic Park.
But you’re not!!!!
The game is very well done with the movements feeling genuine and it feels kind of right. You can lose many hours in this game which I have noticed when I started around twelve in the afternoon and didn’t come off till three and that was because someone was knocking at my door. I thought with it being a VR game I better not spend hours at a time in game due to the overall game mechanics of screens being placed over your eyes. Even when starting the game it tells you to have breaks every so often and drink plenty of water but as I proved that I was in the game for three hours before taking a break to answer door and to get a drink but after long times on the game I did come away with a head ache but that was my own doing.
The Nausea was mild for me personally, the only time it really affected me was when I fell over my dogs and the world around me seemed to move drastically, so try to make sure you don’t have your pets around you when playing as you may fall over them.
A boy called Robin is stranded on a distant planet, he must rely on his wits and mind along with his trusty friend HIGS which is an AI unit of the ship he was from, he must survive day to day as he searches for his lost crew and he comes face to face with many Bugs, creatures and dinosaurs, as robin fends for his survival he discovers that Tyson III is not a paradise he was once promised, he must turn this land of fear and carnage into a new life for himself
While Tyson III’s engaging world and interesting storyline ultimately make the experience, my first impressions of Robinson The Journey weren’t quite so positive…. After stepping outside of the highly detailed escape pod Robin calls home, I’m greeted by a planet draped in some of the lowest textures I’ve seen on PSVR, where experiences like RIGS confine players to one area and manage to pull off some pretty astounding visuals, the standard PS4 seems to struggle under the weight of rendering Crytek’s ambitious semi-open world.
The first time I saw any wild life was walking through a cave seeing bugs fly around me in a low quality when looking directly at them, Also before knowingly spending around £20 for a move controller I noticed that Crytek had removed the move function and stuck with the controller even though in the game it looks like you would use a move controller to gather information in game but sadly when I played it no feature was implemented
Great Game but with many draw backs Like no move controller function which could have improved this game by quite a bit, Textures have quite low quality but I don’t mind as long as the story was good and it runs perfectly which it did, I had no issues to do with the game really, the overall running of the game was easy as nothing really put me off other than falling out of game and seeing in game was Nauseating.
Overall a good game but it just needed a bit more time and a few more features included such as the Move Controller.
Would I recommend this game to anyone:
Personally….. No, it’s too expensive for what you get included in the game and that’s not including the price of the VR helmet, some functions were placed in the game but developers removed them for some reasons if they halved the price and implemented more features like PlayStation Move then I could definitely consider recommending it but as it stands…save your money.
Robinson: The Journey is available now for PlayStation 4 & PC. Thanks go out to Crytek for supplying the game and assets used in this review. Be sure to let me know what you thought of the review in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and remember to follow us on Facebook, Twitter and YouTube.
Review By Connor Cleminson