Dark Souls II: Scholar of The First Sin gets details on gameplay changes

From Software have released new details regarding some gameplay tweaks and changes that will spice up the experience for returning players and newcomers

Dark Souls II made it’s debut earlier this year, bringing another experience full of dark environments, while keeping the same challenging gameplay that helped make the games in the series so popular. Recently From Software publisher Bandai Namco confirmed the debut of Dark Souls II: Scholar of the First Sin a new and improved version of the game, across PC, PS3, and Xbox 360, but also on PS4 and Xbox One, where it will feature specific improvements in terms of visuals or mechanics.

Now, Game Director Yui Tanimura has confirmed to Famitsu, via DualShockers, that quite a few enhanced gameplay mechanics will be present in the game, which change the whole experience largely because the team is no longer limited by the low power of the old consoles.

Among them is the behavior of non-playable characters, not to mention the tactics employed by the many differentenemies included in the role-playing experience.

Dark-Souls-II-Warrior

“The placement of NPCs also tends to be influenced a lot by hardware restrictions. This time we’re reviewing the placement according to the high specs. For example we can do things as increasing the number and types of enemies or relax their movement restrictions. But we’re not just randomly increasing the numbers, we’re also changing their methods of attack. In addition to that, we’re rearranging the item allocation and part of the loot,” he explains.

Tanimura went on to say that Dark Souls II: Scholar of the First Sin is more of a directors cut, as players who have played the standard edition will encounter plenty of new things. More specifically, in terms of the multiplayer mode, the studio hopes to add more diversity, especially since the PS4 and Xbox One are way more powerful than the PS3 or Xbox 360.

“Even to those people that have already finished the game, we want it to feel fresh for them. This is close to what you’d call a ‘Director’s Cut’ version. We plan to provide more diverse situations that due to hardware restrictions we couldn’t achieve before. We’ll provide more information in the future,” he adds.

Dark Souls 2: Scholar of the First Sin debuts in April, so you can bet that more info will be shared by From Software and Bandai Namco until then

Article By Jonnie Dixon

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