Interview: Christian Kesler of Lillith Ltd. talks about Allison Road

So recently a new game has surfaced on the internet called Allison Road which looks like and is being called a spiritual successor to P.T.; The doomed teaser for Konami’s now cancelled Silent Hill Reboot.

We recently managed to have an email interview with the creator of the game; Christian Kesler of Lillith Ltd. about the game which you can see below:

Q. Just want to kick things off by saying well done with how the game has come along so far

A. Thank you very much :) appreciated!

Q. Now obviously, P.T./Silent Hills recently got canceled and many fans of that see Allison Road as a kind of successor to that teaser; Did P.T. influence the development of Allison Road in any way

A. Yes it did, actually! In fact P.T. was the reason I decided to make this game in the first place. You know, my background is actually Film/Visual Effects, but I loved games ever since I was a kid, really.

I was toying with the idea of making a game for a long time, but at the same time I’m absolutely aware what sort of man-power and money has to go into the making of a game.

I had a few ideas for (open world) horror games for quite a while, but I never really quite committed to actually starting something, because I was a little scared of it becoming a bottomless pit that I’ll never get out of again haha.

On that note, I should probably mention that I’m the type of person who prefers doing one thing thoroughly, rather than starting many different things at the same time. So I knew that once I’d start making a game I’d be fully invested for a long time.

When I played P.T. I was amazed by the visual fidelity and the fact that the environment is so small, and yet the game is so effective in its delivery. At that point I realized that I don’t need to do a big open world game; the entire thing can just be set in a house. That’s a small enough environment for me to manage by myself I thought. And so I dug out some of my old notebooks and got started :)

As you probably know, over time the team expanded and we’re currently actually 6 working on it, which is great, because even though the scale is small, it’s still a pretty ambitious project. Too ambitious for one person to develop.


Q. So from the few videos we have already seen the game looks highly detailed and realistic; Did you aim to make this game look as realistic as you can?

A. Yes, definitely. I love CGI and all things visual. And highly realistic/high fidelity graphics are very important to me. I think it just really helps with the immersion and you buying into the fact that what’s happening on screen is real. :)

Q. In your most recent video for the prototype gameplay; I noticed that quite a few items were interacted with during the video, does this mean we can expect item examination to solve puzzles?

A. Yes, absolutely. Allison Road takes a more ‘back to the roots’ approach to survival horror, so you can expect to examine things to uncover the story, combine items, solve puzzles that way and so forth.

Q. Now in addition to the examining of objects; some items that were interacted with had the ability to store into an inventory which suggests that you will be able to carry items around with you; Could this possibly mean you will have to use weapons in the game?

A. Yes, there is the occasional use of weapons in the game, however, there is not really a focus on combat. It’s more a means of self-defense, rather than actively going hunting so to speak.

Q. So the protagonist of the game spoke at times during the prototype gameplay and the voice sounded slightly familiar; By any chance is the voice actor anybody we may know?

A. I’m not sure; maybe? :)


Q. From the brief bits of gameplay that you have shared with the public so far; It is quite obvious the game is a survival horror title. When you set out to make the game; did you have the intention to make a game that could potentially make grown adults crap their pants?

A. Haha, it’s really great to see people reacting to it this way, I have to say. I didn’t set out to make ‘a super scary game’ per se. What I really wanted to is make an ‘actually scary game’ if that makes sense at all.

Over the years I felt that horror deteriorated somewhat; In cinema and in games. 10/15 years ago it was all about anticipation, subtleties, the fear of the unknown, things you can’t see. Fear is such a primeval instinct and I think there are really great ways to play with that in order to have an experience that lasts long after you put the gamepad down. What’s happening nowadays, however, is tons of (random) jump scares, action and perpetual darkness. It’s cheap and not very effective in my opinion.

Q. So what is the premise for the single player campaign?

A. Haha; All I can say right now is what is already out there publicly, sorry :)

You will take on the role of the unnamed protagonist who wakes up one day without any recollection of prior events.

Over the course of five nights It is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within the house, while the clock is relentlessly ticking towards 3:00am.

What would you do if you could feel something stalking you in the dark in the safety of your own home?

If you couldn’t tell what’s real and what’s not?

Q. The footage in the prototype gameplay felt very eerie to me and had a real creepy feel to it that had me on the edge of my seat and kind of gave me an Insidious-like vibe, Will there be plenty of that in the final product?

A. Oh yes, absolutely. That was the whole reason for putting this gameplay video together, because I really wanted to show folks what the game will feel and look like. :)

Q. So obviously we saw the house in the gameplay demo video recently; Just how big is the game in terms of scale? (For example is it restricted to just the house or will there be a town to explore?)

A. Almost the entire game will be set in that house; It’ll definitely be the main location where most of the stuff is happening. I think one of the real risks (initially) was to come up with a captivating narrative that actually works in such a small environment, without being tempted to expand on it too much. Since we are only (by comparison) a tiny crew, there is just no way to make the game larger and still be able to say we can finish it with certainty.

Having said that, there is plenty of ways to manipulate your perception of space, so even though it is in theory ‘only’ one house, we’ll squeeze quite a lot out of it, no worries ;)


Q. What games inspired you to go into creating video games and Allison Road in particular?

A. Oh there’s just so many. I love games and my favorite genre is horror. But I also like first-person shooters. When I was a kid I liked 2D side scrollers a lot, stuff like Super Metroid, Alien, Dragon’s Quest etc. However, since Ps1 and N64 came out things obviously transitioned into the 3D realm.

Q. So the game has just recently entered pre-alpha stage; When is the game aimed for release?

A. We’re currently aiming for release end Q3 2016

Q. OK and before we go; Do you have any details as to which formats Allison Road will be appearing on?

A. Since we already got greenlit, it’ll definitely be available for PC via Steam. We are also currently in talks with Playstation and Xbox, however, I can’t confirm anything just yet :)

Q. OK thanks very much guys and I wish you all the best of luck with Allison Road’s development.

A. Thank you very much for taking the time to do this interview! :)

Allison Road is currently in development now with an aimed release for Q3 2016. We would like to thank Chris and the guys over at Lillith Ltd. for taking the time to have this interview with us.

So what do you think? Are you excited for Allison Road? Have you seen the footage yet; If so what do you think? Be sure to let me know your thoughts in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook, Twitter and YouTube. In the meantime, Check out the videos from Allison Road below.

EP43121207040_7D67F00BE500592C9EAB_L Article by Matt McNamee

XMAS 2014

Seasons Greetings from the UGNN Team (2014)

Hello Everyone, Hope you all had an awesome Christmas and New Year; It’s been a really busy Christmas Period for all of us here at UGNN HQ which is why our Seasons Greetings post has been so late at getting put up. It’s been 1 year since the site was first created and thanks to you (Our Readers) we are thriving more than ever in this industry with many new editors and partnerships with the site, More attention from the gaming companies and a whole lot more with our site viewings going through the roof. We know there has been a lack of content at times but we are still aiming to bring you the latest news and reviews as soon as we possibly can. In the meantime here is the belated Christmas Card.

XMAS 2014

In the card you can see each character represents a game coming out this year which you can find below (Prepare Yourselves; It’s a Long List):

  • Mario – Mario Maker
  • No. 9 – Mighty No. 9
  • Yoshi – Yoshi’s Woolly World
  • Atoi – Tearaway: Unfolded
  • Kirby – Kirby & The Rainbow Curse
  • Journeyer – Journey PS4
  • Inkling – Splatoon
  • Link – The Legend of Zelda Wii U
  • Fox McCloud – Star Fox Wii U
  • Galahaad – The Order: 1886
  • Cloud Strife – Final Fantasy VII PS4
  • Steve – Minecraft: Story Mode
  • Manny Calavera – Grim Fandango Remastered
  • Godzilla – Godzilla: The Game
  • Max – Mad Max
  • Jill Valentine – Resident Evil: Remastered HD
  • Barry Burton – Resident Evil: Revelations 2
  • Bowser – Mario Party 10
  • Rico Rodriguez – Just Cause 3
  • Skull Kid – The Legend of Zelda: The Majora’s Mask 3D
  • Nero – Devil May Cry 4: Special Edition
  • Goku – Dragon Ball: Xenoverse
  • Tidus – Final Fantasy X/X-2 HD Remaster PS4
  • Lara Croft – Rise of the Tomb Raider
  • Big Boss – Metal Gear Solid V: The Phantom Pain
  • Naruto – Naruto Shippuden: Ultimate Ninja Storm 4
  • Nathan Drake – Uncharted 4: A Thief’s End
  • Batman – Batman: Arkham Knight
  • Stormtrooper – Star Wars: Battlefront
  • Dante – DmC: Devil May Cry: Definitive Edition
  • Scavenger – Tom Clancy’s The Division
  • Fat Princess – Fat Princess Adventures
  • Ryu – Ultra Street Fighter IV: Ultimate Edition
  • Duke Nukem – Duke Nukem 3D: Megaton Edition
  • Ratchet & Clank – Ratchet & Clank (Reboot)
  • Shulk – Xenoblade Chronicles for 3DS & Xenoblade Chronicles X
  • Ace – Final Fantasy: Type-0 HD
  • Scorpion – Mortal Kombat X
  • Donkey Kong – Mario vs. Donkey Kong: Tipping Stars
  • Shovel Knight – Shovel Knight PS4
  • Johnny Gat – Saints Row: Gat Out of Hell
  • Master Chief – Halo 5: Guardians
  • Geralt – The Witcher 3: Wild Hunt

Thanks so much for supporting all of us and here is hoping this year is better than last year. Until Next Time, Happy Gaming. (Also please feel free to use the card as a computer desktop background)

Belated and Warmest Regards

The UGNN Team

Article by Matt McNamee, Jonnie Dixon, Connor Cleminson, Tenacious Tea Gaming, Captured Flag Gaming, SuperTrenchy & Stab in the Dark Gaming


Tales of Hearts R Review

Tales of Hearts R

Developed By Bandai Namco Studios/7th Chord

Published By Bandai Namco Games

” Kor Meteor doesn’t try. Kor Meteor DOES ”

The Story

The story follows Kor Meteor, a young man trying to follow in his grandfathers footsteps as a Somatic, a warrior who can cure people of a disease known as despir, after finally surpassing his grandfather in skill, Kor finds a young girl washed up on the shores of his village, after waking her, she tells Kor that her name is Kohaku Hearts and that she is trying to find a Soma (The weapon of a Somatic) Kor tells her that there is one nearby at his mothers grave, on the way to the grave site, Kor and Kohaku come across Hisui who is Kohaku’s brother, initially skeptical about Kor, Hisui accompanies them to the grave site, after finding the Soma, the group encounter the witch Incarose, who was pursuing Kohaku and Hisui, after Kors grandfather shows up to protect them, Incarose defeats him easily and implants a mysterious creature inside of Kohaku’s spiria core (Basically her soul), after escaping from Incarose, Kor realizes that Kohaku has a severe case of Despir, being a novice as a Somatic, Kor attempts to cure her, however he accidentally manages to shatter her Spiria core, this makes Kohaku lose all her emotions that made up her personality, Kor and Hisui find out that if they can find the pieces of Kohaku’s Spiria core then they can restore her to the person she was before, so Kor, Hisui and Kohaku set out to find Kohaku’s missing Spiria pieces to help her return to her former self once again.

So the game has a pretty basic plot like most Tales games but in this games case the simpler the better, I find that the games simple goal makes it a enjoyable experience. Of course like all Tales games Hearts R has a decent variety of cast members, Kor is your standard hero character who will pretty much risk his life for someone he met 10 minutes ago, Gall who is the veteran Somatic of the group, being the wisest and always giving sound advice, or Beryl who is pretty much there for comic relief. One thing I have to say is that I feel they did a bit of a poor job with Kohaku in general, at first she is a very likeable and interesting character, however after losing her emotions, all of this is taken away, this wouldn’t be that much of a problem but when retrieving her emotion shards you seem to get all the bad ones first, Fear, Sorrow, Shyness etc, which just make her a bit of an annoyance in the first parts of the game, overall though I can’t really say anything bad in general about the story.


The Gameplay

The Tales Of series is well known for it’s fast paced and exciting combat, when entering a battle, you can either move around the fighting area freely or stick to straight line while locked on to an enemy, you can use basic attacks by pressing the X button which can be chained multiple times for a combo, you can also use Artes with O which consist of spells and physical skills or both depending on the character you’re using, you can equip many different Artes to your character to deal with many situations and you can actually combo them really well. A new feature this game has is the Chase link system you can eventually knock the enemy around the fight area, teleporting to him and continuing to deal continuous damage, I am still in shock by how cool this is, when put together, these combos can look incredible, this feature alone makes this games combat my favorite in the series, beating Graces F which is quite some feat. As with pretty much any RPG, you can level up using points that you can put into certain attributes which increase your stats and unlock new moves and abilities, this leveling system is okay, however I prefer Tales of Xillia’s sphere grid style level system but that’s just my personal preference, in general I do like Heart’s leveling system, it’s very simple and enjoyable. You can also buy items and Armor but unfortunately you cant buy Weapons as you get them from leveling up, this basically kept leaving me with loads of money and nothing to spend it on. Finally I’ll move on to one of my favorite things about this game besides the combat, which is the exploration, gone are the connecting areas from Graces F and Xillia and returning is the World Map very similar to Symphonia, I LOVE this feature as I feel most JRPG’s are too linear in today’s world and this game proves that the old ways are still much better.


The Sound

Personally I feel this is the game only real flaw, the soundtrack is pretty poor and a lot of the music is pretty annoying in general, thankfully the battle themes are pretty good particularly Chalcedony’s battle theme and the normal battle theme. Voice Acting wise the game disappointed me before I even started playing as I knew the game would be Japanese Dub with English Subtitles, personally I wasn’t too bothered by it at first but as the game went on characters like Beryl and Kohaku who either are incredibly high pitched or talk too slow, I found myself skipping some dialogue thinking they had finished speaking, whether or not the reason for not having an English dub was because of the Vita’s memory space or other reasons, I really hope this does not continue in other Tales games.

In general the Tales games have never been the best when it comes to music or Voice acting, however if I were to pick the worst of the bunch I’d say this one takes home the gold.

The Graphics

Considering the original Tales of Hearts was on DS and in 2D, Hearts R is a full remake and a great one at that, everything is pretty much like the PS3 Tales games, overall the graphics are just great, environments are varied and pretty, characters look good and the Anime styled pictures and cutscenes all look fantastic.

So overall no complaints in the graphics section and I would even argue that this game looks better than Graces F and keep in mind that this is a remake which makes it all that more impressive.


The Lasting Appeal

Tales of Hearts is decently long for Tales game, spanning around 30-40 hours depending on whether you do the side quests 20-25 if you rush through and 60-80 if you want to do everything, the game has a lot of side quests and content to keep you busy and as always there are trophies to collect.

Lasting Appeal

Final Thoughts

Overall Tales of Hearts R is a brilliant addition to the Tales franchise, having not played the original due to it only being released in Japan, it was worth the wait, the combat is fantastic and the story is simple and enjoyable, along with there being a good amount of content included in the game, if you have a PS Vita pick up this game as soon as possible and if you are a fan of the Tales series consider buying a Vita, games like Tales of Hearts R and Persona 4 Golden are testament to how the Vita can do well, And I thank Namco for releasing this gem.

Final Thoughts

My Score – 9.8/10


The Good

  • Enjoyable Story
  • Mind Blowing Combat
  • Great Content
  • Very Pretty Graphics

The Bad

  • Japanese Only Dub
  • Unmemorable Soundtrack

Tales of Hearts R is available now for the Playstation Vita. Thanks go to Namco Bandai for supplying the assets used in this review and be sure to stay tuned to both UGNN & My YouTube Channel; Tenacious Tea Gaming. Be sure to let me know what you thought of this review in the comments section below and be sure to follow us on Facebook, Twitter and YouTube.

Review By Jonnie Dixon






Gamescom 2014: Call of Duty Advanced Warfare Xbox One Bundle announced


Today at the Microsoft Conference; Sledgehammer Games, Activision & Microsoft revealed a very special Call of Duty Xbox One Bundle which will feature numerous goodies including a 1 TB Hard Drive.

The special bundle was revealed shortly after an amazing gameplay demo of the series’ upcoming entry; Advanced Warfare where it was revealed that out of the 3 bundles announced at the event; This one would be special. The Fantastic bundle comes equipped with a custom designed Call of Duty inspired Xbox One & Controller, A Headset and for the first time on an Xbox One, A 1 TB Hard Drive so you can store multitudes of Game & Entertainment content.


A Good Looking Bundle for A Good Looking Game.

The new campaign mode looks like an interesting blend of real world locations with some futuristic elements which also happens to star famed Hollywood actor; Kevin Spacey. In addition to this, The Multiplayer revolves around the new Exoskeleton which introduces a new range of ways to get around levels and special abilities which will allow the player to wipe out their opponents. The gameplay for the multiplayer looks very similar to one of this years biggest shooters; Titanfall which in coincidence was also made by former Call of Duty Developers.

Call of Duty: Advanced Warfare is set to be released worldwide on November 4th for Xbox One, PlayStation 4, PC and Last Gen Consoles and for those gamers that pre-order the game will get the Day Zero Edition which will allow gamers to play it one day earlier. The Special Call of Duty Xbox One will be released alongside the new game and costs €499.99/£429.99/$499.99. Be sure to check out the trailer below.

So what do you think? Will you be picking up this bundle? Are you a fan of the Call of Duty Franchise? Have you seen the Multiplayer footage yet? Be sure to let me know what you think in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and remember to follow us on WordPress, Facebook, Twitter, Tumblr, LinkedIn, Reddit & YouTube.

Article by Matt McNamee


Fifa 15 – Extended Partnership with Barclay’s Premier League Until 2018-2019 Season

Developers at EA Sports recently revealed that the Barclay’s Premier League will be the most realistic national competition in Fifa 15 & loads of new content simulated including Stadiums and Players Faces.

In addition to the news above, EA also revealed that their current partnership with the Barclay’s Premier League does not just apply to this season but that the Partnership will continue until at least the 2018/2019 Season in which each year will bring a new variety of content to players so they can enjoy their Fifa experience even more.


Peter Moore; Chief Operating Officer of EA Stated “We’re extremely pleased to announce the extension of our partnership with the Premier League, the most played league in EA Sports FIFA. It brings our award-winning game to new levels of authenticity and realism, and enables fans to immerse themselves in the drama and emotion of the league. And as a life-long Liverpool FC fan, I know exactly how that feels!”

Richard Scudamore; Chief Executive of the Premier League added that his organization is very happy with the way that the competition will be portrayed in Fifa 15. He also said that “They have worked with our clubs to enhance the Premier League element of FIFA 15 like never before and, combined with their sponsorship of the EA Sports Player Performance Index and our Fantasy Premier League game, they continue to engage with football fans in a variety of innovative and exciting ways.”

The biggest reveal for Fifa 15 is the fact that gamers will be able to play in all 20 Stadiums of the teams in the Premier League  with Unique details and Chants the crowds use to cheer on their team or demoralize the other team. EA also announced Fifa 15 will include Goal Line Tech, Complete with TV Replays in order to allow gamers to always know exactly whether they have managed to score or not from a disputed phase.


In addition to all of this, Over 200 Players have had their heads and faces scanned into Fifa 15 to give fans of all teams a chance to recognize their favorite stars. The new title like Fifa 14 will use the improved Ignite engine to deliver smarter players on the pitch & increase the level of emotion in the football experience.

Fifa 15 is set to be released on September 23rd in North America, September 25th in Europe & September 26th in the UK for PC, 3DS, PS3, PS4, PS Vita, Wii, Xbox One & Xbox 360. Check out the trailer below.

So what did you think? Are you looking forward to Fifa 15? Who is your favorite football team? Which Stadium will you be playing in first? Be sure to let me know what you think in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and remember to follow us on WordPress, Facebook, Twitter, Tumblr, LinkedIn, Reddit & YouTube.

Article by Matt McNamee


Transformers: Rise of the Dark Spark Review

Transformers: Rise of the Dark Spark

Developed by Edge of Reality

Published by Activision

*We Must Retrieve the Dark Spark*


The Story:

Rise of the Dark Spark starts after the events of Dark of the Moon with Optimus Prime, Bumblebee & Drift witnessing a purple meteor hurtling to the earth. After investigating they find an ancient Cybertronian relic known as the Dark Spark which gives the user the ability to bend the universe and its inhabitants to their will. After defeating the Mercenaries guarding it, the Autobots encounter and fail to stop the Bounty Hunter; Lockdown from stealing the Dark Spark. The perspective then changes to Cybertron which continues the continuity of the Cybertron Series of games. On Cybertron, Megatron sends Soundwave, Starscream & Shockwave to find the Vault that contains the Dark Spark to wipe out all of the Autobots for good however in a last chance attempt, Optimus rallies the Autobots including Jazz, Cliffjumper & Ironhide to name a few in a final stand against the decepticons for their home.


The Gameplay:

Transformers: Rise of the Dark Spark is a third person shooter/Action Adventure title set in the Transformers Universes of both the Cybertron series created by High Moon Studios and the Movie series created by Micheal Bay. The game allows you to control either an Autobot or a Decepticon depending on the campaign mission in the game however each Transformer has their own distinct features such as the vehicles they can transform into such as Optimus who can transform into a Truck and Grimlock who can transform into a Dinosaur however each character also has unique skills such as the ability to grapple or the ability to summon a decepticon drone to assist you in battle. Each character has 2 primary weapons in the game however these weapons can be switched out at certain points in the game such as when you encounter a weapon laying around on the floor or when you come across equipment stations where you can choose from the variety of weapons you unlock as the game progresses aswell as upgrading them. You can also equip boosts to your character in the form of hacks which give your characters exp. boosts however make the game slightly harder such as only giving you a shield for every enemy you kill or making the enemies generally tougher; Another Boost comes in the form of different skills which you unlock as you level up in the game that allow you to gain more exp by performing multiple combos to get a kill multiplier aswell as other different skills such as summoning attack and medic drones. The game also has a decent leveling up system which spans across both single player and multiplayer modes which not only makes your character more powerful but also unlocks special boxes which unlock multiple goodies for your disposal such as multiplayer characters, weapons, hacks, skills and credits to name a few. The Multiplayer is also quite fun and while it can be done solo its highly recommended to play with others. Rise of the Dark Spark only has one multiplayer mode called Escalataion which plays like a typical wave survival mode where you have to survive against swarms of cpu enemies from the opposing side of whichever faction you chose. All in all, The gameplay for Rise of the Dark Spark is on par with the other Cybertron titles.


The Sound:

The Sounds of Rise of the Dark Spark are ok however they do sometimes sound like generic pieces of music used in other futuristic action/sci-fi video games out there. The voice acting of Rise of the Dark Spark is brilliant with the ever so talented Peter Cullen reprising his long running roll as Leader of the Autobots; Optimus Prime aswell as many other talented voice actors including Troy Baker (Jazz/Jetfire/Kickback), Nolan North (Bruticus/Cliffjumper), Travis Willingham (Onslaught/Sideswipe) and Fred Tatasciore who reprises his role as Megatron. All in all, The Music is Ok but the Voice Acting is fantastic.


The Graphics:

The graphics in Rise of the Dark Spark are decent with the sharp imagery really sticking out on the locations and transformers themselves however (Bear in mind I was playing on PS4) at times the visuals looked as though they had been downgraded to a PS3 version of the game which was disappointing.


Lasting Appeal:

Transformers: Rise of the Dark Spark is a game worth replaying quite a bit of the time as the more you level up through playing the game; The more goodies you unlock such as different characters, weapons and more. In addition to this the game has multiple objectives you can complete and have to in order to get full trophy percentage/gamerscore and some of these can be difficult; Especially a mission in which you must rescue Cliffjumper without the use of any turrets. This adds a challenging element to the game and makes the game worth replaying.


Final Thoughts:

All in all, Transformers: Rise of the Dark Spark is a fantastic entry in the Transformers game series and is a worthy successor to both the Movie games and the Cybertron games. The game has loads of memorable and less memorable transformers characters to choose from and the difficulty of trying to accomplish all the tasks for trophies/achievements gives the game a lot more difficulty making this a generally good game.


My Score = 8/10


The Good:

  • Great Story
  • Fantastic Voice Acting
  • Great Gameplay
  • Enjoyable Multiplayer
  • Nearly every customizable feature
  • Plenty of Replayability

The Bad:

  • Sometimes feels like Generic Third Person Shooter
  • Graphics sometimes feel downgraded
  • Music is not too memorable

Transformers: Rise of the Dark Spark is available now from all good retailers. Thanks go to Activision for supplying the game and assets used in this review. Be sure to let me know what you thought of the review in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and remember to follow us on WordPress, Facebook, Twitter, Tumblr, LinkedIn, Reddit & YouTube.

Review by Matt McNamee



Enemy Front Walkthrough by Tenacious Tea Gaming

Hello everyone and welcome to the video walkthrough for World War II First Person Shooter; Enemy Front in which you assume the role of Robert Hawkins; An American War Correspondent who gets caught up in various resistance groups across Europe during World War II. This video was uploaded by our friend and UGNN editor; Tenacious Tea Gaming who kindly lets us use his walkthroughs so we may help him get realized more by gamers who wish to see walkthroughs for all the big hits. Anyway getting back to the title at hand, This 18 Part walkthrough shows you the full main story campaign of Enemy Front including all cutscenes. Anyway I hope you enjoy this walkthrough and any feedback regarding this walkthrough would be most appreciated by both me and Tenacious Tea. I will include a link to our facebook page & Tenacious Tea Gaming’s YouTube channel at the bottom of this post so you can be up to date on the most recent news, reviews and walkthroughs.

Thanks for watching everyone and please feel free to leave your feedback.

Tenacious Tea Gaming’s YouTube Channel

UGNN Facebook Page

Walkthrough by Tenacious Tea Gaming & Article by Matt McNamee


Crash Bandicoot & Spyro The Dragon Revivals hinted by SCE CEO

For fans of old PlayStation Franchises; Specifically Crash Bandicoot & Spyro The Dragon. There may be some good news in the future for you if Andrew House’s hints are anything to go bye.

Sony Computer Entertainment CEO’ Andrew House was recently in an interview with British Newspaper “The Daily Telegraph” and when asked about the return of classic characters such as Crash & Spyro considering Nintendo’s re-use of their characters time and time again; House had this to say “This is very dangerous ground. In concept, it is something we’ve been thinking about and discussing, and this is a shift for us. We’ve started to say that maybe there isn’t anything wrong with going back and looking at characters that people still talk about, that were a big part of either their childhood or their youth. I definitely wouldn’t close the door on that,’’.

Its been a while since Sony revisited their old PS1 Franchises with the latest entry in one of those franchises being Twisted Metal for PlayStation 3 back in 2012 much to the annoyance of fans for certain PS1 franchises but hopefully this is a good sign that Sony is bringing back 2 of its heavy hitters from the PS1.

While it’s unlikely, Lets keep our fingers crossed that something gets mentioned at either Gamescom in August or Tokyo Game Show in September.

So What do you think? Should Sony buy Crash & Spyro back? What other series’ would you like Sony to bring back? Have you played any of the Crash or Spyro games? Be sure to let me know what you think in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and remember to follow us on WordPress, Facebook, Twitter, Tumblr, LinkedIn, Reddit & YouTube.

Article by Matt McNamee


Frozen PlayStation 4 getting released in Japan

Gaming fans of Disney’s Frozen will be able to purchase a brand new product to show their fandom. That is if they live in Japan.

The Sony Japan online store is currently offering A limited edition Frozen PlayStation 4 console which stars Anna & Elsa from the hit film; Engraved in Gold on the cover of the consoles Hard Drive Bay. The console is being sold for 42,980 Yen (Which translates to $424.23 & £248.28) while the film Frozen which is known as Anna & The Snow Queen in Japan is sold seperately for 4000 Yen.


Frozen was released in cinemas late last year to critical acclaim and has received numerous awards since its release. The film is based on the Hans Christian Anderson story of The Snow Queen.

The Frozen PlayStation 4 is available now.

So what do you think? Do you like the Frozen PS4? Have you seen Frozen yet? Do you own a PS4 already?  Be sure to let me know what you think in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and remember to follow us on WordPress, Facebook, Twitter, Tumblr, LinkedIn, Reddit & YouTube.

Article by Matt McNamee


Ultra Street Fighter IV Review

Ultra Street Fighter IV

Developed by Dimps & Capcom

Published by Capcom

*The Answer Lies…In the Heart of Battle*

USFIV Review Screens - 02_1401717873

The Story:

*Please Note: The story for Ultra Street Fighter IV is made up of the story from both Street Fighter IV & Super Street Fighter IV & Contains Spoilers for Street Fighter II*

The story for Ultra Street Fighter IV takes place nine months after the events of Street Fighter II. After Seth escapes, The S.I.N. corporation began another fighting tournament in order to draw out the most powerful fighters on Earth to complete the BLECE project. Each character has their own reasons for entering this tournament, but S.I.N.’s real desire is to lure Ryu to them in order to analyze the Satsui no Hado, believed to be the last piece of data needed to complete BLECE.

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The Gameplay:

Ultra Street Fighter IV is a 2.5D Fighting game which continues the same style of gameplay from previous Street Fighter titles. The basic gist of the game is you have to defeat your opponent by depleting their health bar located at the top of the screen. Each fighter has their own special attacks such as Ryu’s Hadouken or Guile’s Sonic Boom aswell as multiple combos which heavily rely on skill to perform such as Super, Hyper and Ultra combos which can be built up by landing multiple hits and even gaining a multiplier. The game also features challenge modes familiar with previous Street Fighter games with the now iconic; Destroy the car in which you must use your fighting moves to destroy a huge car aswell as the other mini game which requires you to destroy multiple barrels as they fall from a conveyor belt. In addition to this, There is also a challenge/training mode which helps teach new players to the series how to perform the multitude of combos at hand. The online multiplayer is also incredibly fun and runs smoothly without any performance issues and allows players to truly test their fighting skills against other players across the world as you fight to rank up through the tables of worldwide fighters. If that’s not enough you can even review your gameplay through a recorded battle viewer.

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The Sound:

Ultra Street Fighter IV has a great soundtrack for a fighting game and while its still not exactly up to scratch with the soundtracks for games like Marvel vs. Capcom 3 or Tekken; It’s still highly enjoyable. The sound effects are also highly noticeable from the punches and kicks to the impact of the special moves. The voice acting is also pretty decent with a great voice cast including Laura Bailey, Travis Willingham, Reuben Langdon & Kyle Hebert to name a few of the many talented voice actors in the game.

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The Graphics:

Ultra Street Fighter IV uses cel-shaded graphics which looks fantastic and really suits the style of gameplay by giving the Street Fighter series its own unique art style compared to fighting game rivals such as Tekken or Mortal Kombat. The cutscenes for the story mode are great aswell changing traditional 3D cutscenes with Anime cutscenes which look fantastic and really adds to the uniqueness of this fighting title.

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Lasting Appeal:

Ultra Street Fighter IV has a huge replayability factor thanks to numerous unlockables such as colors,costumes,customizable profile parts and trophies. In addition to this aswell, Ultra Street Fighter IV is incredibly fun in terms of gameplay and will keep you playing to not only rank up your profile online but also to just have fun and friendly matches online and in local co-op gameplay.

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Final Thoughts:

All in all, Ultra Street Fighter IV is an incredibly fun and fluent fighting game and with plenty of replayability to boot, This game is definitely worth your money to get plus the new characters are great to play as.

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My Score = 9/10


The Good:

  • Decent Story
  • Great and Familiar gameplay
  • Decent Soundtrack
  • Great Cel-Shaded Graphics
  • Fantastic Anime Cutscenes

The Bad:

  • Fights get slightly repetitive

Ultra Street Fighter IV is available now from all digital retailers and will be available in physical copies soon. Thanks go out to Capcom for supplying the game and assets used in this review. Be sure to let me know what you thought of the review in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and remember to follow us on WordPress, Facebook, Twitter, Tumblr, LinkedIn, Reddit & YouTube.

Review by Matt McNamee