New Releases: Week ending 17th July 2015

Hello Everyone and welcome to New Releases where we take a look at what retailers will be stocking on there shelves this week.

This week’s line-up includes EA’s return to Golf, A Remaster on Epic Proportions, The King of Monsters, An RPG, A Simulator, A Port (Of a Digital title to a Retail title) and A Cat riding a Unicorn. Let’s check out this week’s line-up:

  • Rory Mcllroy PGA Tour – PS4, Xbox One – EA
  • God of War III: Remastered – PS4 –  Sony Computer Entertainment
  • Godzilla – PS4, PS3 – Bandai Namco
  • Deception IV: The Nightmare Princess – PS4 – Tecmo Koei
  • Trials Fusion: The Awesome Max Edition – PS4, Xbox One – Ubisoft
  • Grand Theft Auto: San Andreas – Xbox 360 – Rockstar
  • Iceland & Keflavik Scenery Pack – PC – Aerosoft

So what do you think? Will you be hitting the golf course with Rory Mcllroy? Are you going to take on the Gods of Olympus? Are you going to fight Mothra as Godzilla? Be sure to let us know your thoughts on this week’s releases in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook, Twitter and YouTube. In the meantime check out the trailer for our game of the week; Godzilla.

EP43121207040_7D67F00BE500592C9EAB_L Article by Matt McNamee

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UK Top 40 Chart: Week ending 11th July 2015


  1. F1 2015 – Codemasters Birmingham – Codemasters
  2. Batman Arkham Knight – Rocksteady – Warner Bros. Interactive
  3. Lego Jurassic World – Traveller’s Tales – Warner Bros. Interactive
  4. The Elder Scrolls Online – Zenimax Online – Bethesda
  5. Grand Theft Auto V – Rockstar North – Rockstar
  6. The Witcher III: Wild Hunt – CD Projekt Red – Bandai Namco
  7. Minecraft: Xbox Edition – 4J Studios – Microsoft
  8. Minecraft: PlayStation Edition – 4J Studios – Sony Computer Entertainment
  9. Call of Duty: Advanced Warfare – Sledgehammer Games – Activision
  10. Destiny – Bungie – Activision
  11. Fifa 15 – EA Canada – EA
  12. Dying Light – Techland – Warner Bros. Interactive
  13. Disney Infinity 2.0 – Avalanche Software – Disney Interactive Studios
  14. Farming Simulator 15 – Giants Software – Focus Home Interactive
  15. Halo: The Master Chief Collection – 343 Industries – Microsoft
  16. Payday 2: Crimewave Edition – Overkill Software – 505 Games
  17. Splatoon – Nintendo – Nintendo
  18. Yoshi’s Woolly World – Good Feel – Nintendo 
  19. WWE 2K15 – Yuke’s/Visual Concepts – 2K
  20. Terraria – Engine Software – 505 Games
  21. Mortal Kombat X – NetherRealm Studios – Warner Bros. Interactive
  22. Far Cry 4 – Ubisoft Montreal – Ubisoft
  23. Lego Batman 3: Beyond Gotham – Traveller’s Tales – Warner Bros. Interactive
  24. Watch Dogs – Ubisoft Montreal –  Ubisoft
  25. Wolfenstein: The Old Blood – Machinegames – Bethesda
  26. Lego Marvel Super Heroes – Traveller’s Tales – Warner Bros. Interactive
  27. Project Cars – Slightly Mad Studios – Bandai Namco
  28. Battlefield Hardline – Visceral Games/DICE – EA
  29. Skylanders Trap Team – Toys for Bob – Activision
  30. The Sims 4 – The Sims Studio – EA
  31. MotoGP 15 – Milestone Studios – Pqube
  32. Call of Duty: Ghosts – Infinity Ward – Activision
  33. Super Smash Bros. – Sora Ltd. – Nintendo
  34. Batman Arkham Origins – WB Games Montreal – Warner Bros. Interactive
  35. The Evil Within – Tango Gameworks – Bethesda
  36. Mario Kart 8 – Nintendo – Nintendo
  37. Monster Hunter 4 Ultimate – Capcom – Capcom
  38. The Amazing Spider-Man 2 – Beenox – Activision
  39. Assassin’s Creed: Unity – Ubisoft Montreal – Ubisoft
  40. Middle-Earth: Shadow of Mordor – Monolith – Warner Bros. Interactive

UK Top 40 Chart: Week ending 4th July 2015


  1. Batman Arkham Knight – Rocksteady Studios – Warner Bros. Interactive
  2. Lego Jurassic World – Traveller’s Tales – Warner Bros. Interactive
  3. The Elder Scrolls Online – Zenimax Online – Bethesda
  4. The Witcher III: Wild Hunt – CD Projekt Red – Bandai Namco
  5. Grand Theft Auto V – Rockstar North – Rockstar
  6. Yoshi’s Woolly World – Good Feel – Nintendo
  7. Minecraft: Xbox Edition – 4J Studios – Microsoft
  8. Fifa 15 – EA Canada – EA
  9. Call of Duty: Advanced Warfare – Sledgehammer Games – Activision
  10. Minecraft: PlayStation Edition – 4J Studios – Sony Computer Entertainment
  11. Destiny – Bungie – Activision
  12. Dying Light – Techland – Warner Bros. Interactive
  13. Payday 2: Crimewave Edition – Overkill Software – 505 Games
  14. Farming Simulator 15 – Giants Software – Focus Home Interactive
  15. Splatoon – Nintendo – Nintendo
  16. Halo: The Master Chief Collection – 343 Industries – Microsoft
  17. Far Cry 4 – Ubisoft Montreal – Ubisoft
  18. MotoGP 15 – Milestone Studios – Pqube
  19. Terraria – Engine Software – 505 Games
  20. Mortal Kombat X – NetherRealm Studios – Warner Bros. Interactive
  21. Project Cars – Slightly Mad Studios – Bandai Namco 
  22. WWE 2K15 – Yuke’s/Visual Concepts – 2K
  23. Wolfenstein: The Old Blood – Machinegames – Bethesda
  24. Lego Batman 3: Beyond Gotham – Traveller’s Tales – Warner Bros. Interactive
  25. Watch Dogs – Ubisoft Montreal – Ubisoft
  26. Disney Infinity 2.0 – Avalanche Software – Disney Interactive Studios
  27. Lego Marvel Super Heroes –  Traveller’s Tales – Warner Bros. Interactive
  28. Battlefield: Hardline – Visceral Games/DICE – EA
  29. The Sims 4 – The Sims Studio – EA
  30. Super Smash Bros. – Sora Ltd. – Nintendo
  31. J-Stars Victory Vs + – Spike Chunsoft – Bandai Namco
  32. Batman Arkham Origins – WB Games Montreal – Warner Bros. Interactive
  33. Mario Kart 8 – Nintendo – Nintendo
  34. Assassin’s Creed: Unity – Ubisoft Montreal – Ubisoft
  35. Skylanders: Trap Team – Toys For Bob – Activision
  36. The Amazing Spider-Man 2 – Beenox – Activision
  37. Pokemon White Version 2 – Game Freak – Nintendo
  38. Pro Evolution Soccer 2015 – Konami Digital Entertainment – Konami
  39. Call of Duty: Ghosts – Infinity Ward – Activision
  40. Middle-Earth: Shadow of Mordor – Monolith – Warner Bros. Interactive

New Releases: Week ending 10th July 2015

Hello Everyone and welcome to New Releases where we take a look at what retailers will be stocking on there shelves this week.

This week’s line-up includes a Triple pack of RPG titles, A Fat Cat who hates Mondays  (Like Me), Some Hidden Object games (One based off a TV Show) and a Simulator. Let’s check out this weeks line-up:

  • The Disgaea Triple Play Collection – PS3 – NIS America
  • Garfield Kart – 3DS – Koch Media
  • Grim Legends 2: Song of the Dark Swan – PC – Avanquest Software
  • Psych – PC – Avanquest Software
  • OMSI 2 Add-On: Chicago Downtown – PC – Aerosoft

So what do you think? Will you be picking up the Disgaea games and going on adventures with Prinny? Are you going to be racing it up with Garfield? Are you a fan of the TV Show; Psych? Be sure to let us know your thoughts on this week’s releases in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook, Twitter and YouTube. In the meantime check out the trailer for one of the entries in this week’s game of the week; The Disgaea Triple Play Collection.

The Trailer above is for Disgaea 4: A Promise Unforgotten.

EP43121207040_7D67F00BE500592C9EAB_L Article by Matt McNamee


Batman Arkham Knight Review

Batman: Arkham Knight

Developed by Rocksteady Studios

Published by Warner Bros. Interactive

*This is how it happened, This is how the Batman died*

*Please Note: This Review is of the PlayStation 4 Version*


The Story:

Batman: Arkham Knight takes place 1 year after the events of Batman Arkham City with Batman still coming to terms with the events of what happened at Arkham City. Elsewhere in the city; Scarecrow unleashes a new dose of his infamous fear toxin which causes death and insane rioting in a small diner before he threatens to detonate a bomb that will cover Gotham City in the fear toxin in less than 24 hours. The city immediately gets evacuated leaving only the police, the criminals, rioters and unlucky civilians left in the city. In Gotham City’s most desperate time yet; Batman is Gotham’s last hope as the remaining living villains make a plan to finally wipe out the Bat once and for all while a new Mysterious Militia General going only by “The Arkham Knight” comes to Gotham with a personal grudge against The Batman.

All in all, Arkham knight has a phenomenal story that bases itself off of one of the most iconic Batman Story Arcs of all time which I will not mention due to spoilers.

The Gameplay:

Batman Arkham Knight has phenomenal gameplay which builds on the mechanics set in place in the previous entries. For a start the combat in Arkham Knight feels a lot more fluent than in the previous entries with each hit looking a lot more brutal in every single way. This comes thanks to the game’s new suit which allows Batman to be a faster, stronger and much more brutal fighter. The game like all the other Batman games has a really heavy reliance on Stealth aswell with there being multiple ways to take out your opponents including Silent Takedowns in which you suppress your enemies quietly so as not to bring attention, Inverted Takedowns which allows you to take out criminals from a high vantage point and of course; the brand new addition to these special takedowns; The Multi-Fear Takedown which is only achievable through the use of the new outfit. These special takedowns allow Batman to utilize the speed of his new suit to quickly neutralize multiple targets at once (Which is commenced by pressing the square button and then using the analogue sticks to select targets).


As you can expect for Batman; There is also a wide variety of gadgets on offer in this game including many fan favorites from the previous entries such as the Batarang, Batclaw and Explosive Gel however with a new game comes new gadgets at the players disposal with 2 new additions including the Voice Synthesizer that allows Batman to impersonate the voice of another to fool criminals and computer systems (Voices include Harley Quinn, Arkham Knight & Simon Stagg to name a few) and of course the remote controlling of the Batmobile (Which I will go into more detail about shortly). Another feature that has since been improved is the detective mode which has since become a lot more detailed when examining crime scenes since it allows you to scan skin, muscle tissue and bones for clues and evidence towards Identifying Dead Bodies. Before I talk about the Batmobile; I also feel like I should mention a new feature that I adored which was the Tag Team Takedown in which you go into certain fights with Batman and other Heroes will assist you in battle with the CPU taking over the other character, While fighting you build up a meter/combo to the point where you can press the L1 Button to takedown an enemy using both characters and upon finishing the move you take over as the assist character. In the game there is 3 instances of this (Robin, Nightwing & Catwoman) and when you combine this with the Fluidity of the combat; It just works well to the point where you actually feel as though you are viewing a live demonstration of Martial Arts. I also feel I should mention that the flight controls of the glide are a lot better in this game and feel much easier to steer and control as compared to the previous games where flight has felt pretty clunky.

The Final focus of the Gameplay that I will talk about is of course the newest and biggest feature to Arkham Knight; The Batmobile. The Batmobile is of course Batman’s Vehicle which allows him to propel around Gotham at full throttle speeds. In Arkham Knight; The Batmobile certainly is a welcome addition to the game’s many gadgets and in many cases can be extremely fun to use and comes in useful when it comes to taking the big criminals back to the GCPD however it seems like Rocksteady have put quite a heavy emphasis on the Batmobile with it being used for nearly everything in the game (It is even used for 4 Boss Fights) which after a while becomes slightly frustrating and takes the fun away from driving the Batmobile. The steering controls on the car are actually pretty decent and while they may feel slightly uncomfortable at the start; You get used to the controls pretty quickly. The combat mode on the car is certainly interesting and just show’s exactly why Batman is a one man army since the car essentially changes into a Tank complete with Weapons and Dodge capabilities. The Car combat once you really get into it becomes just as fluent as the actual freeflow combat plus the ability to eject yourself out of the car by propelling yourself sky high is pretty damn cool. The Upgrade system in Arkham Knight is pretty easy to use aswell with you earning Wayne Tech points for every mission or segment of a mission completed which you can then spend on upgrades for your suits, gadgets or car.

All in all, The Gameplay in Arkham Knight is phenomenal however I really disliked the overall emphasis on the Batmobile and how much it actually had to be used in the game.


The Sound:

Batman Arkham Knight like the previous games has an incredible music score that really puts you once again into the world of Batman with the overall dark and gritty style music in the background while during fights the music speeds up and gets pretty intense. The score is composed by David Buckley (Call of Duty: Ghosts) & Nick Arundel (Batman Arkham City) and has a unique combination of the music from the Burton Movies and the Nolan Movies yet also keeps a tone of it’s own. As has come to be expected from the Arkham series; Knight has some incredible vocal talent led by Kevin Conroy (Batman Arkham Asylum) who once again voices the caped crusader. Joining him in this games voice talent are Jonathan Banks (Breaking Bad), Ashley Greene (Twilight), Matthew Mercer (Resident Evil), Troy Baker (The Last of Us), Nolan North (Uncharted), Tara Strong (The Fairly Odd Parents) and of course; Mark Hamill (Batman Arkham City).

The sound segment of Arkham knight is (Batman) beyond incredible apart from a few moments in which the game went slightly out of sync however this only lasted through certain segments however I still felt it was worth mentioning.

The Graphics:

The Visuals in Arkham Knight are stunning and make the final Rocksteady Batman game look even more like a cinematic blockbuster than the previous games. The visuals look sharper with every fine little detail including the battle damage that Batman’s Suit & The Batmobile take aswell as the opening which of course involves flesh being burnt (Not spoiling the surprise). The visual appeal of Gotham City is beautiful and looks a spitting double of the Gotham City we saw in the Tim Burton Batman Movies while each of the characters had a great visual style with Harley Quinn looking like a Naughty Nurse meeting a Jester and of course; Scarecrow who’s actual face is reminiscent of his original mask after being mauled by Killer Croc in Arkham Asylum. The weather dynamics in Arkham Knight are beyond spectacular with the game featuring near constant rain which is so detailed to the point where it actually bounces off you and you can see every little teardrop plus the lightning effects make it look phenomenal when you are driving, gliding and divebombing through the city.

I did encounter a few visual glitches in which the characters went through the floor after knocking them out but otherwise the visuals on Arkham knight are spectacular.


Lasting Appeal:

Batman Arkham Knight has  plenty of replayability since the game features numerous side missions in which you have to save the city and defeat the villains and these missions are broken up into smaller and more manageable segments which you must achieve 100% on in order to fully complete the mission. In addition to this; There is of course the Riddler challenges to complete which on a personal level I started to despise about halfway through collecting because while I like to scan in and solve riddles; I’m still not a fan of searching all over the city for the trophies. It was while collecting the Riddler trophies that I encountered another glitch aswell when one of the riddles that required the voice synthesizer didn’t recognize and so I was stuck trying to get the puzzle completed without success until I rebooted the game.

There is of course the obligatory trophies/achievements out there for the hunters to collect and plenty of upgrades to gear Batman up with however this is the first entry in the series in which you literally need to get 100% in order to witness the true ending to the game and so if you are a real completionist; There will be plenty of time in the long haul for you  and then of course there is the New Game + mode which automatically makes the game a lot harder than your previous run-through.

All in all, Plenty of Replay Value.

Final Thoughts:

All in all, Arkham Knight is a phenomenal title with a brilliant story, stunning graphics, Great new gameplay and combat aswell as a phenomenal soundtrack and voice cast however it does have it’s fair share of problems which unfortunately does let it down. Still though; Arkham Knight is a thoroughly enjoyable title and one of the best Batman games made making the true and authentic experience of being the Batman a reality. This is certainly a game for fans of Batman, Action and Comic Books aswell as the perfect sendoff to Rocksteady’s now Iconic Video game Franchise.

My Score = 9.1/10


The Good:

  • Dark and brutal story that sticks very closely to Batman Story Arcs
  • Combat is a lot more fluent
  • A lot more stealth mechanics in play
  • More detailed Scanner
  • Flight Controls are much better
  • Batmobile is fun and action packed
  • Score is stunning
  • Perfect Voice Cast
  • Graphics are stunning
  • Plenty of Replay Value

The Bad:

  • Multiple Glitches encountered
  • Heavy Emphasis on the Batmobile
  • Sound sometimes goes out of Sync
  • Too Many Riddler Collectibles

Batman Arkham Knight is available now from all good retailers for PS4, Xbox One & PC (Available Digitally in the UK) and is coming to OS X & Linux later this year. Thanks go out to Warner Bros. Interactive for supplying the game and assets used in this review. Be sure to let us know your thoughts on this review in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook, Twitter and YouTube.

EP43121207040_7D67F00BE500592C9EAB_L Review by Matt McNamee


Interview: Christian Kesler of Lillith Ltd. talks about Allison Road

So recently a new game has surfaced on the internet called Allison Road which looks like and is being called a spiritual successor to P.T.; The doomed teaser for Konami’s now cancelled Silent Hill Reboot.

We recently managed to have an email interview with the creator of the game; Christian Kesler of Lillith Ltd. about the game which you can see below:

Q. Just want to kick things off by saying well done with how the game has come along so far

A. Thank you very much :) appreciated!

Q. Now obviously, P.T./Silent Hills recently got canceled and many fans of that see Allison Road as a kind of successor to that teaser; Did P.T. influence the development of Allison Road in any way

A. Yes it did, actually! In fact P.T. was the reason I decided to make this game in the first place. You know, my background is actually Film/Visual Effects, but I loved games ever since I was a kid, really.

I was toying with the idea of making a game for a long time, but at the same time I’m absolutely aware what sort of man-power and money has to go into the making of a game.

I had a few ideas for (open world) horror games for quite a while, but I never really quite committed to actually starting something, because I was a little scared of it becoming a bottomless pit that I’ll never get out of again haha.

On that note, I should probably mention that I’m the type of person who prefers doing one thing thoroughly, rather than starting many different things at the same time. So I knew that once I’d start making a game I’d be fully invested for a long time.

When I played P.T. I was amazed by the visual fidelity and the fact that the environment is so small, and yet the game is so effective in its delivery. At that point I realized that I don’t need to do a big open world game; the entire thing can just be set in a house. That’s a small enough environment for me to manage by myself I thought. And so I dug out some of my old notebooks and got started :)

As you probably know, over time the team expanded and we’re currently actually 6 working on it, which is great, because even though the scale is small, it’s still a pretty ambitious project. Too ambitious for one person to develop.


Q. So from the few videos we have already seen the game looks highly detailed and realistic; Did you aim to make this game look as realistic as you can?

A. Yes, definitely. I love CGI and all things visual. And highly realistic/high fidelity graphics are very important to me. I think it just really helps with the immersion and you buying into the fact that what’s happening on screen is real. :)

Q. In your most recent video for the prototype gameplay; I noticed that quite a few items were interacted with during the video, does this mean we can expect item examination to solve puzzles?

A. Yes, absolutely. Allison Road takes a more ‘back to the roots’ approach to survival horror, so you can expect to examine things to uncover the story, combine items, solve puzzles that way and so forth.

Q. Now in addition to the examining of objects; some items that were interacted with had the ability to store into an inventory which suggests that you will be able to carry items around with you; Could this possibly mean you will have to use weapons in the game?

A. Yes, there is the occasional use of weapons in the game, however, there is not really a focus on combat. It’s more a means of self-defense, rather than actively going hunting so to speak.

Q. So the protagonist of the game spoke at times during the prototype gameplay and the voice sounded slightly familiar; By any chance is the voice actor anybody we may know?

A. I’m not sure; maybe? :)


Q. From the brief bits of gameplay that you have shared with the public so far; It is quite obvious the game is a survival horror title. When you set out to make the game; did you have the intention to make a game that could potentially make grown adults crap their pants?

A. Haha, it’s really great to see people reacting to it this way, I have to say. I didn’t set out to make ‘a super scary game’ per se. What I really wanted to is make an ‘actually scary game’ if that makes sense at all.

Over the years I felt that horror deteriorated somewhat; In cinema and in games. 10/15 years ago it was all about anticipation, subtleties, the fear of the unknown, things you can’t see. Fear is such a primeval instinct and I think there are really great ways to play with that in order to have an experience that lasts long after you put the gamepad down. What’s happening nowadays, however, is tons of (random) jump scares, action and perpetual darkness. It’s cheap and not very effective in my opinion.

Q. So what is the premise for the single player campaign?

A. Haha; All I can say right now is what is already out there publicly, sorry :)

You will take on the role of the unnamed protagonist who wakes up one day without any recollection of prior events.

Over the course of five nights It is your objective to uncover the whereabouts of your family, unravel the mysteries of the house, and face off against Lily and other dark entities that are nested deep within the house, while the clock is relentlessly ticking towards 3:00am.

What would you do if you could feel something stalking you in the dark in the safety of your own home?

If you couldn’t tell what’s real and what’s not?

Q. The footage in the prototype gameplay felt very eerie to me and had a real creepy feel to it that had me on the edge of my seat and kind of gave me an Insidious-like vibe, Will there be plenty of that in the final product?

A. Oh yes, absolutely. That was the whole reason for putting this gameplay video together, because I really wanted to show folks what the game will feel and look like. :)

Q. So obviously we saw the house in the gameplay demo video recently; Just how big is the game in terms of scale? (For example is it restricted to just the house or will there be a town to explore?)

A. Almost the entire game will be set in that house; It’ll definitely be the main location where most of the stuff is happening. I think one of the real risks (initially) was to come up with a captivating narrative that actually works in such a small environment, without being tempted to expand on it too much. Since we are only (by comparison) a tiny crew, there is just no way to make the game larger and still be able to say we can finish it with certainty.

Having said that, there is plenty of ways to manipulate your perception of space, so even though it is in theory ‘only’ one house, we’ll squeeze quite a lot out of it, no worries ;)


Q. What games inspired you to go into creating video games and Allison Road in particular?

A. Oh there’s just so many. I love games and my favorite genre is horror. But I also like first-person shooters. When I was a kid I liked 2D side scrollers a lot, stuff like Super Metroid, Alien, Dragon’s Quest etc. However, since Ps1 and N64 came out things obviously transitioned into the 3D realm.

Q. So the game has just recently entered pre-alpha stage; When is the game aimed for release?

A. We’re currently aiming for release end Q3 2016

Q. OK and before we go; Do you have any details as to which formats Allison Road will be appearing on?

A. Since we already got greenlit, it’ll definitely be available for PC via Steam. We are also currently in talks with Playstation and Xbox, however, I can’t confirm anything just yet :)

Q. OK thanks very much guys and I wish you all the best of luck with Allison Road’s development.

A. Thank you very much for taking the time to do this interview! :)

Allison Road is currently in development now with an aimed release for Q3 2016. We would like to thank Chris and the guys over at Lillith Ltd. for taking the time to have this interview with us.

So what do you think? Are you excited for Allison Road? Have you seen the footage yet; If so what do you think? Be sure to let me know your thoughts in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook, Twitter and YouTube. In the meantime, Check out the videos from Allison Road below.

EP43121207040_7D67F00BE500592C9EAB_L Article by Matt McNamee


Lego Jurassic World Review

Lego Jurassic World

Developed by Traveller’s Tales

Published by Warner Bros. Interactive

*Ah,Ah,Ah…You Didn’t Say The Magic Word*

*Please Note: This Review is of the PlayStation 4 Version*

The Story:

Lego Jurassic World follows the stories of all 4 Jurassic Park movies in which I will post a brief description of each movie below.

In the Jurassic Park segment of the game; Paleontologist Alan Grant, Paleobotanist Ellie Sattler & Chaos Theorist Ian Malcolm get paid a visit  from Millionaire and Jurassic Park Owner; John Hammond in order to visit his theme park in which Dinosaurs have been brought back to life in order to sign the park off to calm Investors after the death of an employee however as soon as the group of specialists enter the park; A conspiracy leads to things taking a turn for the worse.

In The Lost World Segment of the game; A Young Girl is attacked on Isla Sorna (Not far from Isla Nublar from the first movie) 4 years after the events of Jurassic Park. Soon after; Ian Malcolm is once again called in by John Hammond to lead a small team to document the dinosaurs on Isla Sorna in order to preserve it. Ian agrees to go after finding out his girlfriend; Sarah (Also a Paleontologist) is already on the island however what they don’t know is Hammond’s Nephew is leading a team to capture the Dinosaurs to open Jurassic Park: San Diego.

In the Jurassic Park III Segment of the game; A Family lose their son while parasailing at Isla Sorna and in a desperate attempt to rescue him enlist the help  of Dr. Alan Grant to help find him. Alan agrees to help on the condition they try to find him by plane however this plan goes awry when the plane lands and is attacked by the deadly new dinosaur; the Spinosaurus which destroys the plane leaving the passengers in a bid for survival…especially as the Velociraptors (Smarter than ever) start to come into play.

Finally in the Jurassic World Segment of the game; 22 Years after the events of Jurassic Park, A New Theme Park is built on the ruins of Jurassic Park on Isla Nublar called Jurassic World and is run by Simon Masrani and Masrani Corp. In order to get more visitors to the park; The science team create a brand new dinosaur however trouble soon ensues when the Dinosaurs break out into a park full of visitors.

All in all, the amount of story content you get is well worth your money since it is essentially 4 playable movies in lego form.

The Gameplay:

Lego Jurassic World like the other games in the lego series utilizes the simplistic lego style of smash, build and collect. The game features numerous puzzles to solve by smashing and rebuilding certain objects. The game features huge open worlds based around all 4 Jurassic Park movies with each world hub taking up half of the islands where the films are based with Jurassic Park & Jurassic World taking up Isla Nublar and The Lost World & Jurassic Park III taking up Isla Sorna. Like quite a few of the lego games in previous years; each character has a specific class of character including Adventurer’s who can climb walls and paraglide aswell as Mathematicians who can solve certain puzzles.

One thing I absolutely adored about this game is the fact that it has stuck so close to the original source material and uses it for puzzles which you can solve for the gold bricks and other collectibles such as examining the fecal matter of Dinosaurs to discover their illness to help heal them and Using the abilities of the different dinosaurs such as the Raptors sense of smell and the T-Rex’s Roar. All in all, the gameplay in Lego Jurassic World is very similar to the other lego titles but that makes it enjoyable and so the gameplay is great however I did encounter a slight glitch when I switched to the Huge Dinosaurs like the T-Rex and the Indominous Rex in which I couldn’t switch characters and was essentially stuck to the spot until I rebooted the game.

LEGO® Jurassic World™_20150402175119

The Sound:

The score in Lego Jurassic World is phenomenal since the game actually utilizes the original soundtrack scores of all 4 of the movies including the iconic Jurassic Park theme tune which you can hear when you free roam around the Jurassic Park Isla Nublar Hub. In addition to this, The game actually took the good majority of dialogue from the actual movies for the games script with the films actors’ voices being taken to portray the mini-figures. Voices in Lego Jurassic World include many well known voice actors such as Laura Bailey, Troy Baker, Etc… however the game also features a wide variety of the cast members from the actual movies such as Chris Pratt, Sam Neil, Jeff Goldblum, Samuel L. Jackson, Laura Dern and even the late and great; Richard Attenborough. All in all the sound section for Lego Jurassic World is pretty damn solid however there were a few times when the actual sound looked out of sync with the characters talking but this was only minor and only occurred every now and then.

The Graphics:

Lego Jurassic World being like every other lego title tends to look like a lego playset and like I said in the Lego Batman 3 review I posted last year; the character models seem to have gotten a lot more sharper with the characters looking and moving more realistic compared to the previous lego games and like most lego games in recent years; the game does feature parts of the world and levels that actually look real rather than having the appearance of lego bricks. One thing I will say about the hub and level layouts for Lego Jurassic World is that like nearly everything else in the game, it stays true to the original layout and concepts of the movies with the game pretty much being scene for scene from the movies (with the added bits of extra scenery to make the game playable and lack of character deaths). The graphics for this game are on top form for a Lego game.


Lasting Appeal:

Like all Lego games; Jurassic World has a huge amount of replay value to it with many collectibles in game (Minikit, Amber Bricks, Etc…) requiring a second playthrough of levels with Free Play in order to complete 100% however like most lego games; Once you have collected everything the game has to offer including the trophies/achievements (Which are pretty much earned just playing through the story), unless you just want to play through the game again; there is no replay value upon 100% completion.

Final Thoughts:

Overall, Lego Jurassic World is on a personal level my favorite lego game made in the history of lego games (I’ve played nearly all of them) because while it is simplistic; It suits the style of game that you can expect from Jurassic Park and as soon as the game enters the start menu; it just takes you on a lego roller-coaster ride in a true love letter to the movies. When playing the game, you can easily see that the developers were fans of the series and so you could feel that more love went into it than previous titles. The gameplay retains that solid gaming genre that Lego has built up over the years while also bringing back the character specific abilities. The soundtrack(s) for the game are perfect and suit each level. All in all, Lego Jurassic World is arguably the best lego game I’ve ever played and if Lego Dimensions and Lego Avengers are anything like this title; It will be a brilliant year for Lego games.

My Score = 9/10


The Good:

  • The Stories are exactly the same as the movies
  • Gameplay is familiar
  • Character Specific Abilities
  • Vast Open World Hubs
  • The Soundtracks (Especially the Iconic Theme)
  • The Voice Cast
  • Graphics look sharper and slightly more realistic in-game

The Bad:

  • Not much Replay Value upon 100% completion
  • Glitch with Dinosaur switching
  • Audio sometimes went out of sync

Lego Jurassic World is available now from all good retailers for PC, 3DS, OS X, PS3, PS4, PS Vita, Wii U, Xbox 360 & Xbox One. Thanks go out to Warner Bros. Interactive for supplying the game and assets used in this review. Be sure to let us know your thoughts on this review in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook, Twitter and YouTube.

EP43121207040_7D67F00BE500592C9EAB_L Review by Matt McNamee


Lifeless Planet: Premier Edition Review

Lifeless Planet: Premier Edition

Developed by Stage 2 Studios

Published by Stage 2 Studios 

Please Note: This Review is for the Xbox One Version


First Thoughts
So straight away from starting this game, I am interested in what I’m going to find on this planet and look forward to the adventure this game is going to take me on, so far it seems like its going to be amazing!

While seeking life on a distant planet, an astronaut discovers an abandoned Russian town. He suspects his mission is a hoax until a mysterious young woman saves him from a strange and deadly phenomenon…
The story to Lifeless planet starts in a space craft and then a crash landing on a distant planet from starting the game is seems very interesting and you want to know what is going on and I think this game has a great story and it keeps you attached to find out what has happened on this mysterious planet..
The story to the game is very interesting and definitely is one of the strongest points to the game, if you’re looking for a story that is gripping and very interesting then this definitely is a story for you!

The gameplay to lifeless planet is an adventure platformer, the game’s controls are easy to understand, which makes the game quicker to get the hang of while adventuring,  you will come across many different obstacles such as jumps (simple jump from one place to another with a 1 jetpack boost) then as you progress further on the jumps get more technical and much more fun to do (Not so simple jumps that will take you 1 to 4 jet pack boosts) there are also barricades which you need to destroy and other stuff with TNT and moving objects to maneuver around the planet. There is also a robotic arm which is used to solve various puzzle’s and adds to the enjoyment and various things to do.
you will find notes/logs which can be collected then adding more to the story. The gameplay to lifeless planet is amazing and it features easy but fun controls that offer great gameplay and constant enjoyment if your looking for a game that has brilliant gameplay then definitely check this game out!.

The graphics to lifeless planet are amazing, especially the environment, every place you see on the mysterious planet is amazing and rich with detail. Seeing some of the places when you progress further on in the game is truly breath taking, and with some of the amazing views you can get that make the places look even more stunning. If you want to play a game that has stunning visuals and absolutely amazing environment design then check this game out.


The soundtrack to the game is amazing and is very fitting to the game it goes well with everything from creepy moments to parts that just seem peaceful. Along with the amazing soundtrack you also have amazing voice actors which is great especially when a game is focusing on a story. This game has an amazing soundtrack and also great voice acting I definitely think this is a strong part to lifeless planet.

Lasting Appeal
There isn’t much of a lasting appeal after completing the game unless you want to try and explore the planet even more.

Final Thoughts
Lifeless Planet is AMAZING, it is a great game with stunning graphics and a absolutely awesome story line, this game has so much to offer and everything about this game is fun and interesting and the story is so gripping that you want to know what has happened on this planet, this game is definitely worth checking out and I can’t fault it in anyway I recommend this game to everyone.


Rating: 10/10

The Good

  • Great Story
  • Amazing voice acting
  • Wonderful graphics
  • Very interesting game
  • Fun to explore

The Bad

  • N/A

Lifeless Planet is available now for Xbox One & PC. Thanks go out to Stage 2 Studios for supplying the game and assets used in this review. Be sure to let us know your thoughts on this review in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook, Twitter and YouTube.

TENACIOUSTLOGO2Review By Tenacious Tea Gaming




Resident Evil Revelations 2 Review

Developed by Capcom

Published by Capcom

* Who’s The Master of Unlocking Now? *

The Story:

Resident Evil Revelations 2 follows the story of 4 Protagonists; Claire Redfield, Barry Burton, Moira Burton and a little girl named Natalya. The story takes place after the events of Revelations but before Resident Evil 6, Claire and Moira are both working for a bio hazard defense agency named TerraSave, while attending a party of some sort, Claire and Moira are both kidnapped by masked assailants and placed on an island with strange bracelets attached to their wrists, a strange woman named The Overseer informs them that the bracelets react to Fear however what this means exactly is left for them to discover, soon they discover that the island is inhabited by strange creatures and that must fight for their survival and escape from the island.

I would like to go into more details, mainly about Barry’s part in all of this, however I feel that could be spoiling some things, but rest assured Barry’s sections are just as good as Claire’s in terms of story.

So really Resident Evil Revelations 2 does have a pretty decent story, it has some pretty good twists and brings up some things that have been building up since Resident Evil 5 Lost In Nightmares. I like the idea that Fear is a factor in the mutation of the wearers of the bracelets, plus as a personal note, it’s nice to have Barry in a Resident Evil game finally (Last game was Resident Evil Gaiden unless you count the Mercenaries Reunion DLC of Resident Evil 5), Personally though I don’t really care for Moira or Natalya as characters, Resident Evil keeps adding in new characters to the series that I just don’t care about (Sheva, Piers and Helena Etc.), personally I would’ve preferred if it were just Barry and Claire together.


The Gameplay:

The Gameplay of Resident Evil Revelations 2 seems to be more focused on Survival, providing less ammo and supplies than more recent games in the series, as well as giving you a limited inventory, the basic game is a 3rd person shooter, with some elements of stealth in certain parts. Puzzles were a huge part of Resident Evils past and since this game has tried to reconnect with that past, there are a few puzzles here and there, not really as much as before, and some of them are very easy to solve, but we can at least say they’re trying. As mentioned above, the two main characters are Claire and Barry, both don’t really play very differently apart from some different weapons, the same can be said for their sidekicks Moira and Natalya, they’re both unarmed and can’t do much in a fight, but can both point out hidden items as well as open certain chests which can give Barry/Claire certain upgrades for Weapons or Inventory space, Natalya does have the ability to see through walls, which does help Barry through the different Stealth sections in the game.

Really there isn’t anything more I can think to say, overall I feel the gameplay takes a well needed step forward in the right direction, this is the way the series needs to go in order to return to its roots but keep that same style that the more recent games have adopted.


The Sound:

I have to be honest, I can barely remember any music in this game, which can kind of be considered a good thing as this game tries to focus on the atmosphere; of course there are parts where music plays but I just can’t remember any pieces being at all memorable, there is one song that I am delighted is in this game and that is the Mercenaries theme from Resident Evil 6 which plays during the Raid Mode. Voice Acting wise everyone does their part well, there isn’t any stand out performances for me and no one that falls flat, only thing I can personally comment on is Claire’s voice actress being different from Resident Evil 2 which did disappoint me a little bit, but this is mainly due to Nostalgia and won’t affect my score of the game.

The Graphics:

The graphics in the game are pretty decent, however I actually feel that both Resident Evil 5 and 6 certainly look better than this game, although this is just my opinion, actually I don’t know why but it seems as if this game was a lower budget title than Resident Evil 6, if this is the case then I think they have done a pretty good job in general, Character models for me are pretty good overall, environments are okay as well, monster design however I feel was a little lazy, especially with the games normal enemies.


Lasting Appeal:

Resident Evil Revelations 2 was overall a decently lengthy game for being episodic, with Episode 3 being the longest, the Final Episode is pretty short however, overall the game should take you around 6-8 hours to complete. Revelations also has a Raid mode, which is like small missions where you can play as different characters unlocking weapons and defeating enemies, similar to Mercenaries mode, except that you’re getting from point A to point B instead of just constantly killing enemies in one area. Of course there are always trophies/achievements to obtain for people who are into that sort of thing. Another 2 bonus episodes have been added, for people who would like to get more out of this game.

Lasting Appeal

Final Thoughts:

Revelations 2 was in my opinion a positive step for the series, returning more to its Horror roots, while still keeping the same gameplay style as the more recent Resident Evil titles, I feel this is the style that more Resident Evil games should follow in the future.


Score = 8/10


The Good:

  • Great Atmosphere
  • Fun Gameplay
  • Story Is Well Told
  • Good Visuals
  • Barry Is Back!

The Bad:

  • No More New Characters Please
  • No Real Puzzles

Resident Evil Revelations 2 is available now for PS4, PS3, PC, Xbox 360, Xbox One & to be released on PS Vita sometime in the future. Thanks go out to Capcom for supplying the Game & Assets used in this review. Be sure to let us know your thoughts on this review in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook,Twitter and YouTube.


Carter Blake PNG (Keep This!) Review by Jonnie Dixon


E3 2015: Shenmue III officially coming to PS4


After years and years of begging from the fans; Shenmue III is finally becoming reality.

At Sony’s E3 2015 Press Conference on Monday; It was announced that a Kickstarter would be going live to allow the fans to finally make this long awaited game a reality by raising $2 million. As could be expected; the game raised the $2 million in less than 24 hours and as I type the game has so far raised over $3 million.

The $2 million was required to make the game a possibility however it was said that should the game surpass that on the kickstarter; extra bonuses would be added which are listed below:

  • Shenmue 1 & 2 Cinematic Shorts – Reached
  • German Subtitles – Reached
  • French Subtitles – Reached
  • Spanish Subtitles – Reached
  • Italian Subtitles – Reached
  • Rapport System – $3,20M
  • Skill Tree System – $3,50M
  • Baisha Village Expanded Mini-Game X 5 – $4,00M
  • Baisha Village Expanded Infiltration Mission – $4,20M
  • Baisha Village Expanded Additional Quest – $4,40M
  • Baisha Village Expanded Battle Event – $4,60M
  • Baisha Village Expanded Character Perspective System – $5,00M
  • Huge & Completely Open World to Explore – $10,00M

Shenmue III is officially in development now and is set for release sometime in 2017 for PS4 & PC. Check out the announcement below.

So what do you think?  Are you happy to see Shenmue III finally announced? Would you like to see Shenmue I & II get a remake? Have you funded towards the game? Be sure to let us know in the comments section below and be sure to stay tuned to UGNN for all your gaming news and reviews and be sure to follow us on Facebook, Twitter and YouTube. Also don’t forget that we will be covering all the big news at E3 so be sure to stay tuned for that in the days to come. In the meantime, if you wish to help towards crowdfunding Shenmue III be sure to click the link below.

Shenmue III Kickstarter Link

EP43121207040_7D67F00BE500592C9EAB_L Article by Matt McNamee